Among Them: Seventh Dock guide: how to spend six actions and prove a case that holds
A first-night walkthrough of Among Them: Seventh Dock: what each of your six actions buys, how to identify the person behind a record, how the four-item case checklist works, and where the three stars really come from.
Among Them: Seventh Dock is a rainy-night deduction game about a single question: someone in the house has said something that the records do not support, and you have to prove which statement is false before you go public. It is slow, quiet and text-heavy, and it punishes guessing much more than it punishes reading carefully.
What you are working with
Six people share the house: you plus five others. In English they are Claire Whitman, a partner in a counselling practice; Jenna Ruiz, a content creator; Ethan Cole, a product lead; Lena Hart, a freelance photographer; and Marcus Grant, a lawyer. Each has a short Looks description on their page, a habit of answering in a particular way, and their own account of the evening.
The whole night takes place between roughly 21:40 and 22:10, in three rooms you can walk: the Kitchen, the Study and the Sea terrace. Glowing circles in each room are things worth examining.
Important scope note: Night 1 is the only night that exists. The title screen says "Night 1 · Test build", and the ending screen tells you the later nights are still being prepared. This guide is about that one night.
Six actions, and what each one buys
You get 6 actions, and the clock in the top bar moves ten minutes per action spent. Three things cost one action each:
- Keeping a record found in a room.
- Asking a person about their movements tonight, which gets their statement on file.
- Letting someone counter-check your own story about where you were.
Anything you already hold is free to re-read, and free to open from the Evidence page. A full investigation therefore fits comfortably: the standard route is two records plus one statement, three actions, with three to spare.
Use the spare actions on corroboration — asking a second person what they saw — rather than on keeping more objects.
How the records point at a person
This is the mechanic the whole night rests on. In the first-night cases, one record shows a figure caught in a camera frame, rain-blurred, described by two appearance details at once. The individual details each match more than one person; the pair does not.
So: read the description, write down the two details, open the People page, and compare the Looks line under each of the five. One dark knee-length coat plus hair past the shoulders is one person. A dark knee-length coat plus neat short hair is another. Neat short hair plus a formally cut dark jacket is a third. Two of the five match only one detail each — they are decoys in the description sense, and keeping them as a candidate only wastes an action.
The statement you need then comes from asking that person. Press Ask about tonight's visit · 1 action: if they are the one whose statement is false, the account is filed into your Evidence page automatically. If they are not, they give you their own whereabouts instead — and those are useful for checking someone else's story later.
The other two kinds of night
The night changes shape three ways, and knowing the shape saves you actions:
- A mechanical log shows a door opened once, with no name on it. It proves someone passed, not who. The camera frame is what turns that into a person.
- A wall clock in the kitchen is twelve minutes fast. Any statement built on that clock has to be re-based onto real time before you compare it with anything else. Find a record that does not depend on a wall clock — a server receipt time, for example — and the contradiction appears on its own.
- A document left on a table is a scan. The thing that matters is the original: whether it still has its seal, and who signed for the custody bag and when.
Every night also contains one record that looks useful and proves nothing: a cup with a lipstick mark, a tripod with no camera, a door account that someone else could have used. Keeping it costs an action and putting it into your argument costs a star.
Building the case
On the Evidence page, select the records you want to attach and choose a person plus an action. A checklist on the right ticks itself off as you go:
| Checklist item | What satisfies it |
|---|---|
| What happened | A raw record |
| Who | Evidence tied to the person, not just to a place |
| What they claim | Their statement |
| Two independent sources | Two records from different origins, not two files from one source |
The last row is the one people miss. Two records that trace back to the same source count as one. That is why an account log alone cannot carry an accusation, and why a signature, a seal and continuous footage together can.
Then the Confront screen asks for three things: whose statement needs checking, which action it concerns, and the grounds you are willing to make public. Make public goes to everyone present. If your person and action are right and the case is complete, the statement does not stand and you get stars. Get the person or the action wrong and the night simply ends with the question open — nobody is eliminated by a wrong call.
Where the three stars come from
A case that holds starts at 3 stars and loses one for each of three things:
- You put the useless decoy record into your argument.
- You used both hints.
- Your own story about where you were got exposed.
It never drops below one. Two practical consequences: only keep records you can say something specific about, and think about the counter-check before you lie about your own movements.
Your own account is a real choice
When someone asks where you were, you can tell the truth, conceal, or decline to answer. Conceal creates a promise on the record. If you later let that person counter-check your story, they check an entrance-hall terminal log against what you said, and if it does not match you are exposed — which is the third star deduction. Counter-checking costs an action and is the only way to be caught, so if you are chasing all three stars, the safe play is to never spend that action.
Hints, the tutorial and repetition
Hints come from SEVEN twice per night and cost no actions; the second one is more explicit and names the detail that closes the case. Using both costs a star, so take one when you are properly stuck and think twice about the second.
The tutorial is five steps long and points at the next thing to click. It is opt-in from the How to play panel, and it re-derives where you are if you wander off.
Each new mystery reshuffles the night: a different case, different people in the frame, different suspect. The casebook tracks nine proofs — three cases times three possible people — and each proof you make is signed into a global record, where the first person to prove a given combination is named and later provers see their number.
Practical notes
Progress is saved in the browser you are playing in, and Settings exports it as a file. There is no cloud save here yet. The game is in English, Chinese and Russian, follows your browser language, and can be switched in settings. Keys 1–5 jump between the five screens and Esc closes any panel. Rain and thunder ambience is off until you turn it on.
The short version
Keep two records that come from different sources, identify the person from two appearance details, ask them the one button question that files their statement, pick the action that matches the case, and attach only what proves something.
FAQ
How many nights are there in Seventh Dock?
One. Night 1 is the only night built so far, and the title screen labels it a test build. The later nights are still being prepared.
Can I lose by running out of actions?
No. Out of actions you can still sort your evidence and take part in the confrontation, or hold off. Only a complete case scores stars.
Do I have to accuse someone?
No. The confrontation screen always offers Not enough evidence, hold off. It is a real ending and the night still reports what you did.
What do the stars depend on?
A case that holds starts at 3 stars and loses one for each of: putting the useless decoy record into your argument, using both hints, and having your own story about where you were exposed. It never drops below one.
How is my progress saved?
In the browser you are playing in. Settings has an export button that downloads your progress as a file. There is no cloud save for this one yet.
Games in this guide
Seventh DockGuide